Educational Board Games for Kids - Fun Learning Tools for Libraries & Classrooms | Enhance STEM & Critical Thinking Skills
Educational Board Games for Kids - Fun Learning Tools for Libraries & Classrooms | Enhance STEM & Critical Thinking Skills

Educational Board Games for Kids - Fun Learning Tools for Libraries & Classrooms | Enhance STEM & Critical Thinking Skills

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Description

The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games—which are worlds apart from games produced strictly for the educational market—can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.

Reviews

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- Verified Buyer
I have done a lot of work bringing boardgames into school environments - in fact, I just finished a shopping list of 30 games to seed a game library for my children's elementary school. My copy of this book arrived the day after I sent off the list. I was relieved to see significant overlap not only in the games that we recommended but also in the curriculum tie-ins. But this book doesn't stop there: it profiles a set of games for use at different levels in schools; it gives suggestions for calculating expected ROI for different games, looking at game duration as well as other factors like cost; and it is filled with the authors' significant experience.I highly recommend this book to anyone who wants to explore the opportunities offered by using games to support and enhance the curriculum as well as broadening the students' experience. Above all, the games they recommend are fun!